NG: In the case of our concerts, the repertoire isn’t played randomly either. It’s very well thought out and has a strong connection to the game. This is exactly what Mateusz is talking about – when our musicians know what they’re playing, I suspect that they even see bits of the game in their minds…
MA: Yes, absolutely! I can see it when I look at them. The concert is like a journey through the game. We often start with the „Main Theme”, so we’re launching the menu. Then we build our town and there are the town melodies; when the hero is developed, there are campaigns, there’s battle music… So yeah, it’s all very well planned and it really has a huge impact on the fans’ reception. The arrangement aims to stimulate imagination and above all, evoke memories of the game. I’ve never experienced that myself because I’m always on the conductor’s podium. <laughter> But once, I attended a concert of music from World of Warcraft, of which I’m a huge fan… Oh my, I didn’t just hear the music there, I felt like I was in the game already. I knew exactly when each melody was playing, what my character was doing at the very moment… and that’s the point.
DAK: I remember when I attended your concerts four years ago. Some people were sitting with laptops in the audience, playing the game to your music. Complete immersion!
MA: Exactly.
DAK: Let’s talk about arrangements. Let me divide your repertoire into two parts. On the one hand, there are songs that very accurately reproduce the original compositions. On the other hand, some are a bit more daring in terms of arrangement – for example, „Stronghold,” which compared to the original, has a very contemporary ending, or the often-occurring choir additions, like in „Battle” or „Necropolis.” When do you decide that you want to change something and how much do you take into account potential reactions from fans?
MA: That’s a really difficult question. I’ll tell you how it changed over time. I’ll try to explain it super simply. The first piece, „Necropolis,” had a choir because at that time, I knew 10 people in the orchestra and, let’s say, 50 in the choir. So, the choir dominated then, but now the arrangement is different. When I did the second piece, „Inferno,” I had more instrumental players available. Now all these things are arranged for a gigantic lineup, but the whole idea came from there. „Cove,” the pirate theme, is created very similarly to the original, but we added a choir. Why? In the times when these games were created, samples didn’t yet allow for the playback of words. So, if we played only the originals like in the game, the choir would often sing only „aaah-oooh” or sit through half the concert, which would make no sense. In most cases, these more daring arrangements, as you called them, are a result of what’s at our disposal – now we have a choir, special folk instruments, or more brass instruments, which back in the day were not so widely available in MIDI soundtracks…
NG: I might also add something, being someone who handles social media. There are often very positive and very negative comments on the same subject. Some people like that Mateusz decided to enrich a song with choir that wasn’t there before. However, others get offended and can write that they won’t come to the concert anymore. They feel sad because „it doesn’t sound like the original.”
MA: Why do they come then? If they know how we play and they want to listen to the original, they can play it at home. Of course, I’m a bit of a tease now…
NG: Anyway, the opinions are mostly extreme. There’s no such thing as „just ok.”
MA: It’s also worth mentioning that 98% of the reactions are positive, like „wow, cool choir.” And those 2% are just grumblers. If you want to listen to the original, then don’t come to the concert, because you know that there is going to be a choir.
DAK: There will always be grumblers.
MA: Exactly. And there will always be a comment. I’ve learned to react differently now because it used to annoy me. Nowadays, I often engage in longer conversations on this topic, mainly with people who comment on YouTube, and sometimes I manage to convince them. So, now we’re neutralizing even those 2% of grumblers. <laughter>